"Woodburnt Manor"
Concept - Modelling - Texturing - Lighting - VFX - Optimization
"Musei Capitali"
Concept - Modelling - Texturing - Lighting - VFX - Optimization
"Gomorrah"
Concept and Reaper Art direction - Modelling --Texturing - Lighting - VFX - Optimization
The concept for this scene was created by "David Cottrell-Jones"
The model and animations for the grim reaper were outsourced to "The Post House", my role was to direct its animation set and implement him into the game with shaders, lighting, VFX, etc.
"Pantheon"
Art Direction - Concept - Partial modelling - Partial texturing - Lighting - VFX - Optimization
The bulk of the work here was done by "Matthew Beech"
"Mulholland"
Art Direction - Concept - Partial modelling - Partial texturing - Lighting - VFX - Optimization
Again, the bulk of the work here was done by "Matthew Beech"
"Chess Beach"
Art Direction - Concept - Partial modelling - Partial texturing - Lighting - VFX - Optimization
I worked together with "Matthew Beech" to complete this scene
"Fire & Brimstone"
Concept Art direction - Modelling --Texturing - Lighting - VFX - Optimization
The concept art for this set was created by "David Cottrell-Jones"
Remastered Original Chess Sets - "Staunton" - "Checkers" - "Williams"
High-poly re-work - Texturing - Shader Creation - Optimization
Remastered Original DLC Chess Sets - "Isle of Lewis" - "Romans" - "Easter"
High-poly re-work - Texturing - Shader Creation - Optimization
"Metadata"
Concept - Composing - Rendering
"Announcement Trailer"
Concept - Rendering - Composing
"Screenshots"
The following screenshots have been taken from the steam version of the game