Chess Ultra

I Started working on the project as the principal artist when the idea was to remaster the old “pure chess” title. After initial testing and the introduction of support for VR technologies though it was apparent that the game needed a much bigger rehaul so all the environments have been reworked from the ground up. Later in the project development we started hiring new art personal and I moved to art directing them while maintaining an active involvement in most of the game developing process. All the shaders, post processing, particles, lighting and effects in the game have been created by me.

More info and 3d viewers on my portfolio here: goo.gl/Vg6TXY

The game is available for:
Steam: https://goo.gl/gegq7V
Playstation 4: https://goo.gl/nNtTnj
Xbox One: https://goo.gl/MHRXKx
Nintendo Switch: https://goo.gl/qZRmmQ

Check out Matthew Beech here: https://goo.gl/pxwyHY
Check out David Cottrell-Jones here: https://goo.gl/cDkCC7
Check out "The Post House": https://goo.gl/gMrArf

"Woodburnt Manor" 
Concept - Modelling - Texturing - Lighting - VFX - Optimization

"Woodburnt Manor"
Concept - Modelling - Texturing - Lighting - VFX - Optimization

"Musei Capitali" 
Concept - Modelling - Texturing - Lighting - VFX - Optimization

"Musei Capitali"
Concept - Modelling - Texturing - Lighting - VFX - Optimization

"Gomorrah" 
Concept and Reaper Art direction - Modelling --Texturing - Lighting - VFX - Optimization 

The concept for this scene was created by "David Cottrell-Jones" 

The model and animations for the grim reaper were outsourced to "The Post House"

"Gomorrah"
Concept and Reaper Art direction - Modelling --Texturing - Lighting - VFX - Optimization

The concept for this scene was created by "David Cottrell-Jones"

The model and animations for the grim reaper were outsourced to "The Post House"

"Mulholland" 
Art Direction - Concept - Partial modelling - Partial texturing - Lighting - VFX - Optimization 

Again, the bulk of the work here was done by "Matthew Beech"

"Mulholland"
Art Direction - Concept - Partial modelling - Partial texturing - Lighting - VFX - Optimization

Again, the bulk of the work here was done by "Matthew Beech"

"Fire & Brimstone"
Concept Art direction - Modelling --Texturing - Lighting - VFX - Optimization 

The concept art for this set was created by "David Cottrell-Jones"

Head over to www.inedible.red for Marmorset Viewer

"Fire & Brimstone"
Concept Art direction - Modelling --Texturing - Lighting - VFX - Optimization

The concept art for this set was created by "David Cottrell-Jones"

Head over to www.inedible.red for Marmorset Viewer

Remastered Original Chess Sets
"Staunton" - "Checkers" - "Williams"

High-poly re-work - Texturing - Shader Creation - Optimization

Remastered Original Chess Sets
"Staunton" - "Checkers" - "Williams"

High-poly re-work - Texturing - Shader Creation - Optimization

Remastered Original DLC Chess Sets 
"Isle of Lewis" - "Romans" - "Easter"

High-poly re-work - Texturing - Shader Creation - Optimisation

Remastered Original DLC Chess Sets
"Isle of Lewis" - "Romans" - "Easter"

High-poly re-work - Texturing - Shader Creation - Optimisation

"Metadata"
Concept - Composing - Rendering

"Metadata"
Concept - Composing - Rendering

Chess Ultra – Announcement Trailer
Concept - Rendering - Composing

Chess Ultra | Launch Trailer
Concept - Art Direction

The Release trailer was outsourced to "The Post House"

"Screenshots"
The following screenshots have been taken from the steam version of the game

"Screenshots"
The following screenshots have been taken from the steam version of the game