Marco Maria Rossi
Marco Maria Rossi
Environment 3D Artist
Tuscany, Italy

Summary

I'm Marco Maria Rossi, a 3D Environment Artist from Italy, now based in Tuscany.

For more details about my work and skills, check out my LinkedIn profile. If you'd like to discuss a project or see my references, use the contact link below.

Skills

Environment ModelingProp ModelingTexturingUV MappingRetopologyHigh-poly ModelingTeam ManagementArt DirectionTexture Baking3D VisualizationLow-poly Modeling

Software proficiency

Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
TopoGun
TopoGun
R3DS Wrap
R3DS Wrap

Productions

    • Video Game
      Hyenas
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Creative Assembly
    • Video Game
      Chess Ultra
    • Year
      2017
    • Role
      Art Director / Principal Artist
    • Company
      Ripstone
    • Video Game
      Driveclub
    • Year
      2014
    • Role
      3D artist
    • Company
      Evolution Studios

Experience

  • 3D Environment Artist at Creative Assembly
    Horsham (Remote), GB
    October 2021 - December 2023

    I joined the project as a 3D Environment Artist for Hyenas, a multiplayer PvEvP shooter, where I was responsible for crafting and dressing the expansive in-game environments. Although the project was ultimately canceled, my contributions can still be seen in the beta test footage available online. My primary focus was on creating detailed environment props, developing materials, and implementing innovative dressing systems in collaboration with the tech art team.

  • Owner / Principal Artist at inedible.red
    Liverpool, GB
    August 2015 - Present

    After my tenure at Evolution Studios, I transitioned into producing high-quality 3D content for modern game engine marketplaces. In this role, I manage the entire art pipeline, from initial concept design to final scripting and implementation. As the sole artist and owner of the project, I am responsible for every aspect of production, including market research, customer support, and ensuring that the content meets the evolving needs of the gaming community. This work allows me to stay at the forefront of industry trends and continue honing my creative and technical skills between roles.

  • Art Director / Principal Artist at Ripstone
    Liverpool, United Kingdom
    June 2016 - June 2017

    I Started working on the project as the principal artist when the idea was to remaster the old “pure chess” title. After initial testing and the introduction of support for VR technologies though it was apparent that the game needed a much bigger rehaul so all the environments have been reworked from the ground up. Later in the project development we started hiring new art personal and I moved to art directing them while maintaining an active involvement in most of the game developing process. All the shaders, post processing, particles, lighting and effects in the game have been created by me.

  • 3D Artist at Evolution Studios (Sony)
    Runcorn, United Kingdom
    October 2013 - March 2015

    Environment and prop Sculpting, Texturing. Shader creation. Lighting and Models Optimisation.

  • Junior 3D artist at Evolution Studios
    Runcorn, United Kingdom
    October 2012 - October 2013

    Outsourcing cleanup, LODs creation and simple prop creation