My name is Marco Maria Rossi, and I’m a 3D Environment Artist, Italian of origin, currently based in Liverpool, England. I started my career as a junior artist, contracted by now Ex "Evolution Studios" where I worked at Driveclub (PS4). Before that, I Graduated from the University of Derby “Computer games Modelling and Animation” course, where I achieved the Brett Butcher Prize for Outstanding Contribution to Graphics.
If you want a more in-depth view of my professional record and skills, head to my LinkedIn page, or if you require any of my services or wish to see my references, please use the contact link at the bottom of the page.
After I left ex "evolution studios" I started producing 3D content for modern game engine stores. As the owner ans sole artist working on the project I am responsible from the whole art pipeline from concepting to lodding to engine implementation and scripting. The role also requires me to conduct market research and privide customer support .
I Started working on the project as the principal artist when the idea was to remaster the old “pure chess” title. After initial testing and the introduction of support for VR technologies though it was apparent that the game needed a much bigger rehaul so all the environments have been reworked from the ground up. Later in the project development we started hiring new art personal and I moved to art directing them while maintaining an active involvement in most of the game developing process. All the shaders, post processing, particles, lighting and effects in the game have been created by me.
Environment and prop Sculpting, Texturing. Shader creation. Lighting and Models Optimisation.
Outsourcing cleanup, LODs creation and simple prop creation