Marco Maria Rossi
Marco Maria Rossi
Environment 3D Artist @ Creative Assembly
Liverpool, United Kingdom

Summary

My name is Marco Maria Rossi, and I’m a 3D Environment Artist, Italian of origin, currently based in Liverpool, England. I started my career as a junior artist, contracted by now Ex "Evolution Studios" where I worked at Driveclub (PS4). Before that, I Graduated from the University of Derby “Computer games Modelling and Animation” course, where I achieved the Brett Butcher Prize for Outstanding Contribution to Graphics.

If you want a more in-depth view of my professional record and skills, head to my LinkedIn page, or if you require any of my services or wish to see my references, please use the contact link at the bottom of the page.

Skills

Environment ModelingProp ModelingTexturingUV MappingRetopologyHigh-poly ModelingTeam ManagementArt DirectionTexture Baking3D VisualizationLow-poly Modeling

Software proficiency

Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
TopoGun
TopoGun
R3DS Wrap
R3DS Wrap

Productions

    • Video Game
      Chess Ultra
    • Year
      2017
    • Role
      Art Director / Principal Artist
    • Company
      Ripstone
    • Video Game
      Driveclub
    • Year
      2014
    • Role
      3D artist
    • Company
      Evolution Studios

Experience

  • Principal Artist at inedible.red
    Liverpool, United Kingdom
    August 2015 - Present

    After I left ex "evolution studios" I started producing 3D content for modern game engine stores. As the owner ans sole artist working on the project I am responsible from the whole art pipeline from concepting to lodding to engine implementation and scripting. The role also requires me to conduct market research and privide customer support .

  • Art Director / Principal Artist at Ripstone
    Liverpool, United Kingdom
    June 2016 - June 2017

    I Started working on the project as the principal artist when the idea was to remaster the old “pure chess” title. After initial testing and the introduction of support for VR technologies though it was apparent that the game needed a much bigger rehaul so all the environments have been reworked from the ground up. Later in the project development we started hiring new art personal and I moved to art directing them while maintaining an active involvement in most of the game developing process. All the shaders, post processing, particles, lighting and effects in the game have been created by me.

  • 3D Artist at Evolution Studios (Sony)
    Runcorn, United Kingdom
    October 2013 - March 2015

    Environment and prop Sculpting, Texturing. Shader creation. Lighting and Models Optimisation.

  • Junior 3D artist at Evolution Studios
    Runcorn, United Kingdom
    October 2012 - October 2013

    Outsourcing cleanup, LODs creation and simple prop creation